Multinet
0.2
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Here is a list of all class members with links to the classes they belong to:
- _ -
_PhysicsProcess() :
Multinet.MultinetManager
_Ready() :
Multinet.MultinetManager
,
Multinet.MultiplayerNode
- a -
AddSpawnedPlayer() :
Multinet.MultinetManager
AddValue() :
Multinet.LagCompensation.NetworkBuffer
- b -
Buffer :
Multinet.LagCompensation.NetworkVariable
buffer :
Multinet.LagCompensation.NetworkVariable
- c -
ClearBuffer() :
Multinet.LagCompensation.NetworkVariable
Client :
Multinet.MultinetManager
ClientConnectedEventHandler() :
Multinet.MultinetManager
ClientDisconnectedEventHandler() :
Multinet.MultinetManager
ClientTime :
Multinet.LagCompensation.NetworkVariable
,
Multinet.MultinetManager
ClientTimerOffset :
Multinet.Client.ClientConfiguration
,
Multinet.LagCompensation.NetworkVariable
Connect() :
Multinet.Client.GameClient
ConnectedPlayers :
Multinet.MultinetManager
ConnectionCompression :
Multinet.Client.ClientConfiguration
,
Multinet.Server.ServerConfiguration
ConnectionToServerFailedEventHandler() :
Multinet.MultinetManager
- d -
DefaultValue :
Multinet.LagCompensation.NetworkVariable
Disconnect() :
Multinet.Client.GameClient
- g -
GetValue<[MustBeVariant] T >() :
Multinet.LagCompensation.NetworkVariable
GetValueClient() :
Multinet.LagCompensation.NetworkVariable
GetValueServer() :
Multinet.LagCompensation.NetworkVariable
- i -
Instance :
Multinet.MultinetManager
IsServer :
Multinet.MultinetManager
- j -
JoinedServerEventHandler() :
Multinet.MultinetManager
JoinServer() :
Multinet.MultinetManager
JoinServerFailedEventHandler() :
Multinet.Client.GameClient
,
Multinet.MultinetManager
- l -
LeaveServer() :
Multinet.MultinetManager
LeftServerEventHandler() :
Multinet.MultinetManager
- n -
NetworkBuffer() :
Multinet.LagCompensation.NetworkBuffer
NetworkVariable() :
Multinet.LagCompensation.NetworkVariable
- o -
operator+() :
Multinet.LagCompensation.NetworkVariable
- p -
PeerId :
Multinet.MultinetManager
PlayerDespawnedEventHandler() :
Multinet.MultinetManager
PlayerSpawnedEventHandler() :
Multinet.MultinetManager
- r -
RemoveSpawnedPlayer() :
Multinet.MultinetManager
RemoveValueAt() :
Multinet.LagCompensation.NetworkBuffer
RemoveValueByTime() :
Multinet.LagCompensation.NetworkBuffer
- s -
Server :
Multinet.MultinetManager
ServerAddress :
Multinet.Client.ClientConfiguration
ServerPort :
Multinet.Client.ClientConfiguration
,
Multinet.Server.ServerConfiguration
ServerStartedEventHandler() :
Multinet.MultinetManager
ServerStoppedEventHandler() :
Multinet.MultinetManager
ServerTime :
Multinet.LagCompensation.NetworkVariable
,
Multinet.MultinetManager
ServerTimerUpdateInterval :
Multinet.LagCompensation.NetworkVariable
ServerTimeUpdateInterval :
Multinet.Server.ServerConfiguration
SetClientConfiguration() :
Multinet.MultinetManager
SetConfiguration() :
Multinet.Client.GameClient
,
Multinet.Server.GameServer
SetServerConfiguration() :
Multinet.MultinetManager
SpawnedPlayers :
Multinet.MultinetManager
Start() :
Multinet.Server.GameServer
StartServer() :
Multinet.MultinetManager
StartServerFailedEventHandler() :
Multinet.MultinetManager
,
Multinet.Server.GameServer
Stop() :
Multinet.Server.GameServer
StopServer() :
Multinet.MultinetManager
- t -
TimerOffset :
Multinet.Client.GameClient
TimerUpdateInterval :
Multinet.Server.GameServer
ToString() :
Multinet.Client.ClientConfiguration
,
Multinet.Server.ServerConfiguration
- u -
Update() :
Multinet.LagCompensation.NetworkVariable
- v -
Value :
Multinet.LagCompensation.NetworkVariable
VariantType :
Multinet.LagCompensation.NetworkBuffer
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1.13.2