Client implementation for the multiplayer game.
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| float | TimerOffset [get] |
| | The time in ms that all clients are offset from the server.
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Client implementation for the multiplayer game.
◆ Connect()
| int Multinet.Client.GameClient.Connect |
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| ) |
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Connects to the server.
- Returns
- The generated peer ID from Godot Multipayer API.
◆ Disconnect()
| void Multinet.Client.GameClient.Disconnect |
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| ) |
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Disconnects from the server.
◆ JoinServerFailedEventHandler()
| delegate void Multinet.Client.GameClient.JoinServerFailedEventHandler |
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int | error | ) |
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Signal emitted when the client fails to establish a connection to the server.
- Parameters
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| error | The error code from Godot Multiplayer API. |
◆ SetConfiguration()
Sets the client configuration for the multiplayer game.
◆ TimerOffset
| float Multinet.Client.GameClient.TimerOffset |
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get |
The time in ms that all clients are offset from the server.
The documentation for this class was generated from the following file: