Server implementation for the multiplayer game.
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Server implementation for the multiplayer game.
◆ SetConfiguration()
Sets the server configuration for the multiplayer game.
◆ Start()
Error Multinet.Server.GameServer.Start |
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◆ StartServerFailedEventHandler()
delegate void Multinet.Server.GameServer.StartServerFailedEventHandler |
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int | error | ) |
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Signal emitted when the server fails to start.
- Parameters
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error | The error code from Godot Multiplayer API. |
◆ Stop()
void Multinet.Server.GameServer.Stop |
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◆ TimerUpdateInterval
float Multinet.Server.GameServer.TimerUpdateInterval |
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get |
The interval in ms for syncing the server timer.
The documentation for this class was generated from the following file: