Multinet 0.2
 
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Multinet.MultiplayerNode Class Reference

A node that manages: More...

Inheritance diagram for Multinet.MultiplayerNode:

Public Member Functions

override void _Ready ()
 WARNING: Subsequent overriden methods should always call the base method first. Otherwise automatic server & client configurations, as well as server auto-start will not work.
 

Detailed Description

A node that manages:

  • Configurations for both server and client
  • Auto-starting the server if running in dedicated server mode

Member Function Documentation

◆ _Ready()

override void Multinet.MultiplayerNode._Ready ( )

WARNING: Subsequent overriden methods should always call the base method first. Otherwise automatic server & client configurations, as well as server auto-start will not work.


The documentation for this class was generated from the following file: