A node that manages: More...
Public Member Functions | |
override void | _Ready () |
WARNING: Subsequent overriden methods should always call the base method first. Otherwise automatic server & client configurations, as well as server auto-start will not work. | |
A node that manages:
override void Multinet.MultiplayerNode._Ready | ( | ) |
WARNING: Subsequent overriden methods should always call the base method first. Otherwise automatic server & client configurations, as well as server auto-start will not work.