| ▼NMultinet | |
| ▼NClient | |
| CClientConfiguration | |
| CGameClient | Client implementation for the multiplayer game |
| ▼NLagCompensation | |
| CNetworkBuffer | |
| CNetworkVariable | |
| ▼NServer | |
| CGameServer | Server implementation for the multiplayer game |
| CServerConfiguration | |
| CMultinetManager | A centralized manager for handling multiplayer connections in a multiplayer game |
| CMultiplayerNode | A node that manages: |